![Andy Touch 🔜 GodotCon on X: "Put this level together today: - 2D Point Lights for Wall Torches and Orb Shrines. - 2D Cookie Lights for hanging lamps (They swing at runtime) - Andy Touch 🔜 GodotCon on X: "Put this level together today: - 2D Point Lights for Wall Torches and Orb Shrines. - 2D Cookie Lights for hanging lamps (They swing at runtime) -](https://pbs.twimg.com/media/D9W2nBNWkAINFzN.jpg:large)
Andy Touch 🔜 GodotCon on X: "Put this level together today: - 2D Point Lights for Wall Torches and Orb Shrines. - 2D Cookie Lights for hanging lamps (They swing at runtime) -
![Andy Touch 🔜 GodotCon on X: "@unity3d @PixelReign 2D Particles are also affected by 2D Lights! This is one particle system of floating dust being rendered by 3 different 2D Lights (Point, Andy Touch 🔜 GodotCon on X: "@unity3d @PixelReign 2D Particles are also affected by 2D Lights! This is one particle system of floating dust being rendered by 3 different 2D Lights (Point,](https://pbs.twimg.com/ext_tw_video_thumb/1156209877037015040/pu/img/meJ_5VIT2Xvkh1sM.jpg:large)
Andy Touch 🔜 GodotCon on X: "@unity3d @PixelReign 2D Particles are also affected by 2D Lights! This is one particle system of floating dust being rendered by 3 different 2D Lights (Point,
![c# - Is there a way to hide a player who is in the shadow in Unity 2D Light System? - Stack Overflow c# - Is there a way to hide a player who is in the shadow in Unity 2D Light System? - Stack Overflow](https://i.stack.imgur.com/ngnsw.png)